Enhancing Realism in a Game

How the things you place in your world directly affect the immersion your player feels.

Patrick Fluke
2 min readJan 16, 2021

Trying to achieve realism in a game is a huge multi-faceted venture. Have you ever been playing a game and something just seems off? You look around, and sure there’s plenty of clutter on the desks but overall it just doesn’t seem like ‘stuff’ would be spread out that way? Like the stapler is a millimetre off of the desk, and the cup holding the pencils seems to have issues with clipping? Things like this are easy to miss at the developer stage, those pencils aren’t your main concern, the overall level is, but those pencils can destroy the illusion and prevent the realism in a game.

What Are Your Options?

Of course, without spending an insane amount of time being incredibly meticulous, you’re going to have this happen once or twice in your game. If you are like me you want your game today, not tomorrow, not next month, you want to get to release. That’s why I am going to go over a few things that you can do to minimize the chance of destroying the illusion of realism in a game that you have worked so hard for. Here we go.

  1. The first thing you need to do is really consider the context of the scene you’re building. If you’re making a scene in a warehouse, you’re…

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Patrick Fluke

Freelance Writer and Programmer. Usually writing about programming or game development, but quite often side tracked. Stick around! https://PatrickFluke.com