Building Your First Game in Unity
It’s a longer process than you think, but so very rewarding
You’ve decided you want to build a game. You’ve downloaded Unity, clicked create a game, and… well, you don’t know where to go from here. Maybe you have programming experience. Perhaps you’ve built a game or two in the past. Whatever the case, you don’t feel confident enough to continue. You mothball your project. Years go by, and you may never build that game.
You don’t want that to be you, right?
With games these days, we often see the graphics, game mechanics, or even the fact that the AAA games are in 3D, and think to ourselves, “What can my snake clone possibly do to help me in my journey.” It’s a fair point, your 2D snake clone is not likely to pull in a lot of eyes, but at the same time, the basic mechanics of all games, 2D, 3D, VR, they’re all the same. If you can build snake, you can make a Unity game to be played on the upcoming X Box Series X.
Plan First, Save Time
So you want to jump right in and build a game. That’s a worthy cause, but if you don’t take the time to plan correctly, you’re going to run into issues. I firmly believe…