5 Common Unity Game Development Mistakes
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Unity is an extremely powerful game development engine that has been used to create some of the most successful indie games in recent history. However, Unity can be tricky to use, and many developers make common mistakes while working with it. In this blog post, we will discuss 5 of the most common Unity mistakes, and how you can avoid them!
Understanding the Built-In Physics Engine
Unity has a built-in physics engine that can be used for things like character movement and collision detection, but all too often developers either don’t know how to use it or do not know the full extent of its usefulness. This often leads them into trouble when they try implementing their own systems instead of relying on Unity. The best way to avoid this mistake is by learning how Unity works before building anything in it!
A good place to start would be Unity Learn. For example, you could use the lesson Physics Interactions: Colliders and Triggers to nail down some of the more difficult concepts. There are definitely plenty of other lessons there as well to fully flesh out your use of the Unity physics systems. If you don’t want to take the time to learn the intricate means that Unity has to sort these things out, you can also make use of the many assets available on the asset store such as Hurricane VR (Affiliate Link).
Make Use of Mechanim Animation
A lot of Unity games rely heavily on animation, so if you’re not using the Mecanim system then you very likely may spend much more time developing your characters and npc’s…